The Frog Knight

I have long been a fan of Chrono Trigger, and in particular the character Frog. I had to jump at the chance to create a reasonable facsimile of his play style in the Black Hack. So if you're feeling froggy try this class on for size. Let me know what you think.

Frog Knight

STARTING STATS

Starting Hit Points (HP): 1d4 + 4 Starting Hit Die (HD): 1d8 Usable Weapons & Armor: Any weapons & armor Attack Damage: 1d6+2 or 1d4 if unarmed

D6 Prized Possession
1 Bejeweled signet ring
2 Golden livery collar
3 Lover’s handkerchief
4 Military order’s sash
5 Perfumed love letters
6 Pet falcon

EQUIPMENT

Every Frog Knight starts with a Decorative Badge displaying their knightly order's symbol. Also choose to start the game with either A or B:

IT'S GOOD TO BE GREEN

A Frog Knight has several natural advantages. A Frog Knight can breathe indefinitely underwater. A Frog Knight can leap up to Faraway distances while not Encumbered. A Frog Knight has natural resistances to poison. Roll with Advantage when making a CON Attribute Test to resist poisons.

HOPPING GOOD TIME

A Frog Knight may spend a Turn to hop on top of a Nearby or Faraway Creature by testing Dexterity. If Frog Knight lands on top of a Creature, the Frog Knight may make an Attack that automatically hits and deals 2d6 + the Frog Knight’s Level damage. The Frog Knight cannot move the following Turn.

VALOROUS DEFENSE

A Frog Knight may come to the defense of a Nearby ally by making a STR Attribute Test. The Frog Knight defends against the attack aimed at the ally, but at a Disadvantage.

SLURP & SLASH

A Frog Knight may spend an Action to pull a Nearby Creature to Close range with their tongue and perform a normal attack as one Action. A Frog Knight may then Move if they have not yet this Turn.

GAINING A NEW LEVEL

You can download the Frog Knight and my other homebrew Black Hack classes for on itch.