The Frog Knight
I have long been a fan of Chrono Trigger, and in particular the character Frog. I had to jump at the chance to create a reasonable facsimile of his play style in the Black Hack. So if you're feeling froggy try this class on for size. Let me know what you think.
Frog Knight STARTING STATS Starting Hit Points (HP): 1d4 + 4 Starting Hit Die (HD): 1d8 Usable Weapons & Armor: Any weapons & armor Attack Damage: 1d6+2 or 1d4 if unarmed
D6 Prized Possession 1 Bejeweled signet ring 1 Golden livery collar 1 Lover’s handkerchief 1 Military order’s sash 1 Perfumed love letters 1 Pet falcon
EQUIPMENT Every Frog Knight starts with a Decorative Pennant displaying their heraldic device. Also choose to start the game with either A or B: A - Golden iron breastplate (AV2), green cape, a golden target (+1 Armour Die), one-handed sword, 2d6 coins & purse, a golden medallion B - Scale hide (AV2), a metal helmet (+1 Armour Die), two-handed spear, 3d6 coins & purse, a fishing net IT'S GOOD TO BE GREEN A Frog Knight has several natural advantages. A Frog Knight can breathe indefinitely underwater. A Frog Knight can leap up to Faraway distances while not Encumbered. A Frog Knight has natural resistances to poison. Roll with Advantage when making a CON Attribute Test to resist poisons. HOPPING GOOD TIME A Frog Knight may spend a Turn to hop on top of a Nearby or Faraway Creature by testing Dexterity. If Frog Knight lands on top of a Creature, the Frog Knight may make an Attack that automatically hits and deals 2d6 + the Frog Knight’s Level damage. The Frog Knight cannot move the following Turn. VALOROUS DEFENSE A Frog Knight may come to the defense of a Nearby ally by making a STR Attribute Test. The Frog Knight defends against the attack aimed at the ally, but at a Disadvantage. SLURP & SLASH A Frog Knight may spend an Action to pull a Nearby Creature to Close range with their tongue and perform a normal attack as one Action. A Frog Knight may then Move if they have not yet this Turn. GAINING A NEW LEVEL Acquire and share a number of Experiences equal to your current HD to advance a Level. When you gain a Level: Roll a d20 once for each Attribute - if you roll over, it goes up one point. Make an extra roll for either Strength or Dexterity. Gain 1HD - Roll 1d6 - gain that many additional maximum HP.
You can download the Frog Knight and my other homebrew Black Hack classes for on itch.